Art Director AAA games and film VFX

20+ years setting visual direction and leading teams from concept to launch.

Tools

Tools I’ve written.

Review and production apps for comparing, annotating and generating art.

Best on a desktop browser

WarpDiff playing three video clips of the Days of Discord hero Cameron in different costume and effects designs side by side, with the audio waveform and spectrogram below

WarpDiff

Browser app · image, video and audio review

Load 1–4 images, videos or audio files and compare them side by side or stacked, with wipe and difference modes, a zoom loupe, synced playback, scopes, waveforms and loudness metering. No install, and it can be added as an offline app.

Try WarpDiff →
WarpSonic annotating a Days of Discord battle clip, with music, SFX and ambience ranges on the timeline

WarpSonic

Browser app · media annotation

Annotation for audio and video: choose tracks such as speech, music, SFX, ambience, artifacts and subtitles, then mark ranges on a timeline, with a spreadsheet view and keyboard-driven playback.

Try WarpSonic →
3D Review in side-by-side Material view: the full Car Concept model (213,347 triangles) on the left and a simplified version (94,033 triangles) on the right, in a light grid room

3D Review

Browser app · 3D model comparison

Compare and inspect two GLB model candidates side by side, with wipes and wireframe, clay, material and unlit views, plus a reference image and HDR lighting. Local files stay in the browser.

Try it with sample models →

Screenshot model: Car Concept by Eric Chadwick, © 2024 Darmstadt Graphics Group GmbH, CC BY 4.0. Shown as the full model (A, 213,347 triangles) beside a simplified version (B, 94,033 triangles).

WarpForm generating a textured 3D model of a green alien toy from a single reference image, with generation settings in the left panel and recent models below

WarpForm

macOS desktop app · image-to-3D generation

Turns a single image into a textured 3D model, exported as a GLB that loads straight into 3D Review for side-by-side comparison.

Not available on the web

Showreel

Games & film VFX showreel

Jay Riddle – Art Director Reel 2026 (Games & Film)Reel, 2026

Selected credits

20+ years of games and film.

Games

Game of Thrones: Dragonfire key art
Game of Thrones: Dragonfire
Director of ArtWarner Bros. Games
Toy Story 3: The Video Game box art
Toy Story 3
Director, VisualsDisney Interactive
TRON: Evolution box art
TRON: Evolution
Director, VisualsDisney Interactive
Pirates of the Caribbean: At World’s End video game box art
Pirates of the Caribbean: At World’s End
Director, VisualsDisney Interactive
Epic Mickey box art
Epic Mickey
Director, VisualsDisney Interactive
James Bond 007: Agent Under Fire box art
James Bond 007: Agent Under Fire
Principal Art DirectorElectronic Arts
James Bond 007: Everything or Nothing box art
James Bond 007: Everything or Nothing
VES Award nominee, Outstanding Visuals in a Video Game
Principal Art DirectorElectronic Arts
Days of Discord title screen
Days of Discord
Founder / Creative Director / Art DirectorMuti Labs

Film

The Abyss theatrical release poster
The Abyss
Oscar winner, Best Visual Effects
CG SupervisorIndustrial Light & Magic
Terminator 2: Judgment Day theatrical release poster
Terminator 2: Judgment Day
Oscar winner, Best Visual Effects
CG SupervisorIndustrial Light & Magic
Starship Troopers theatrical release poster
Starship Troopers
Oscar nominee, Best Visual Effects
VFX SupervisorTippett Studio
Cliffhanger theatrical release poster
Cliffhanger
Oscar nominee, Best Visual Effects
VFX SupervisorBoss Film Studios

Attractions & commercials

The T-1000000 spider Terminator from T2 3-D: Battle Across Time
Terminator 2: Battle Across Time
Visual Effects SupervisorUniversal Studios attraction, directed by James Cameron
Jeep ’Snow Covered’ (1994): a Jeep-shaped trench in deep snow, its red brake lights glowing beside a buried stop sign
Jeep “Snow Covered”
Cannes Grand Prix, Film 1994
Visual Effects SupervisorDigital Domain / Plum ProductionsBozell Worldwide; directed by Eric Saarinen
Heinz ’Ants’ (ILM): a computer-animated ant in a cap peeking out of an anthill
Heinz “Ants”
Prix Pixel-INA, Imagina 1991
Visual Effects SupervisorIndustrial Light & MagicLeo Burnett; directed by Jim Money
Got Milk? ’Trix’ (1995): the Trix rabbit, freed from his human disguise, grins over a bowl of Trix
Got Milk? “Trix”
AICP Show 1996
Visual Effects SupervisorDigital DomainGoodby, Silverstein & Partners; directed by Kinka Usher
Portrait of Jay Riddle

About

Jay Riddle

I’ve led art for games played by millions, most recently as Director of Art on Game of Thrones: Dragonfire at Warner Bros. Games, where I built a 20+ person global team and took it through soft launch. Before that I directed visuals for Disney Interactive (Toy Story 3, TRON: Evolution, Epic Mickey), led art on EA’s James Bond 007 games, founded the studio behind Days of Discord, and started my career in film VFX on Terminator 2 and The Abyss. I partner closely with engineering, design, and production to turn ambitious visual goals into games that ship, and I bring hands-on experience with real-time pipelines and AI-assisted workflows. Based in San Francisco.

Contact

Let’s work together.

[email protected]